package game.johan.engine;
/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.io.ByteArrayOutputStream;

import android.graphics.Bitmap;
/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import android.graphics.BitmapFactory;
import android.util.Base64;

class GraphicsUtility {
	
public void encode1() {
/*	Bitmap bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.images);
	ByteArrayOutputStream stream=new ByteArrayOutputStream();
    bitmap.compress(Bitmap.CompressFormat.PNG, 90, stream);
    byte[] image=stream.toByteArray();
    System.out.println("byte array:"+image);

    String img_str = Base64.encodeToString(image, 0);
    System.out.println("string:"+img_str);
*/
}

public void initcanvasbmp() {
	/*Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types
	scrbitmap = Bitmap.createBitmap(320, 200, conf); // this creates a MUTABLE bitmap
	canvas = new Canvas(scrbitmap);
	 */
	}
}